Who Invented Ludo Game? A Look Back at Its Fascinating History
The history of Ludo begins long before it became the colorful board game we know today. Its roots lie in ancient India, where it started as Pachisi — a game of strategy, and royal leisure. Played as early as the 6th century CE, it was enjoyed in the grand courts of kings and emperors. Carvings in the Ellora Caves and scenes from the Mahabharata show how deeply it was woven into Indian culture.
Over time, this traditional pastime travelled beyond India. In 1896, the story of who invented Ludo game took shape when Alfred Collier, a British inventor, adapted Pachisi into a simpler design and patented it as “Royal Ludo.” His version transformed an ancient Indian classic into a global favorite — one that still brings friends and families together for moments of quick fun and skillful play.
Join us as we uncover the fascinating journey of Ludo — from the royal courts of India to living rooms around the world.

Ludo Origin– Tracing It Back to India
To get a picture of who invented the Ludo game, let's turn back the clock and step back into the historical depths of India:
Ancient Game of Pachisi
It was Pachisi before Ludo. The game, which dates back to the sixth century, was more than just a recreational activity. It was a cultural symbol of strategy and social interaction. A popular pastime in royal courts, Pachisi holds a key place in the Ludo origin, marking the early roots of what later became the modern board game we know today.
In a contemporary sense, Pachisi was not a board game. Rather, it was frequently performed on expansive fabrics, occasionally even embellished with elaborate embroidery or painting. The game was played in larger quantities in royal courts, with rulers such as Akbar utilizing actual individuals as game pieces in the courtyards of their palaces. Power, diplomacy, skill, and wit were the key components of their game.
How Pachisi Was Played in Ancient India
With each arm signifying a player's path, Pachisi's structure was a cross shape. Depending on how many cowries they threw, four players would compete in two teams to move their pieces around the board. Pachisi was full of tactical decisions, in contrast to the condensed form we are familiar with today. Like chess meets Ludo, you can strike out at an opponent, block them, or establish alliances.
Nor was this merely for amusement. Because it was unpredictable, influenced by skills (the dice), and nevertheless required talent and strategy, the game was viewed as a metaphor for life. Ordinary folks enjoyed it at festivals and get-togethers, and royals played it to hone their minds.
Historical Mentions of the Pachisi Game
Pachisi isn't just found in history books — it's woven into India's spiritual and literary fabric. Here are a few fascinating places it pops up:
In the Mahabharata:
- The well-known dice game between Yudhishthira and the Kauravas is very critical in the epic. Although it is not exactly Pachisi, it indicates the cultural essence of the games based on dice strategies.
- Exile, war, and finally the rise of dharma were the results of that one dice roll. Excellent material for a board game!
In Hindu Mythology:
- A common depiction of Shiva and Parvati playing a similar game represents the way the divine forces participate in the cosmic play (lila).
- According to certain legends, Lord Krishna engaged in similar games with the gopis, connecting play, joy, and divinity.
In Cultural Folklore and Art:
- There are murals in temples all over South India that depict people gathering around what looks to be a Pachisi board.
- The game is frequently portrayed as a representation of love, talent, and skills in folk songs and village stories.
- It is not unusual to find references to cowry-based strategic games in ancient Tamil and Telugu literature.
How & Who Invented the Ludo Game?
During colonial authority, the British were interested in Pachisi as it spread throughout India. The game's name and cultural reach underwent a shift, in addition to its rules and design.
Alfred Collier – The Man Behind Modern Ludo
Alfred Collier, a British man, submitted a patent application for a condensed, indoor-use version of Pachisi in England in 1896. According to Ludo game history, he substituted a six-sided die with a dice cup for cowrie shells, and he printed the game on cardboard with clean squares and vibrant colours in place of cloth boards. This design was ideal for British drawing rooms because it was simpler to mass-produce and cleaner.
And just like that, Pachisi got a Western makeover — and a new name.
Why It Was Named "Ludo"
"Ludo" is derived from the Latin word "ludus," which means "I play." It was straightforward, memorable, and closely adhered to the British naming standards of the day. Marketing, teaching, and selling Ludo was simpler, especially for European families and children.
The essence of Pachisi was preserved, but many of its more intricate tactics were dismantled. Individual competition replaced team-based planning as the game's main focus. Rather than using layered strategies, it became more about skills. Its allure persisted, though, which is evidence of how powerful the original idea was.
Evolution of the Game from Pachisi to Ludo
From the royal courts of India to the parlour rooms of Victorian England, and finally to the plastic boards seen in living rooms all around the world, the narrative of Pachisi to Ludo is one of adaptability.
- Played on embroidered fabric, with live players in some situations, and featuring intricate rules that included alliances and strategy, Pachisi was rich in culture and sophistication.
- That core was given a contemporary makeover by Collier's version (Ludo), which included plastic tokens, a more accessible board, and a simpler movement.
- From the UK to Africa, the Caribbean, Southeast Asia, and beyond, Ludo origins eventually became a staple in kitchens. Paradoxically, decades later, it made a comeback to India, albeit with a new name that was recognizable.
Ludo is more than just a board game in many respects; it's a cultural simulation of an old Indian tradition that has been reinterpreted and modified over time.
History and Origins of Pachisi
Long before Ludo became a familiar part of gameplay across the world, its ancestor Pachisi was the heart and soul of Indian society. Believed to have originated around the 6th century CE, Pachisi wasn’t just a pastime; it reflected the values, mindset, and storytelling traditions of ancient India. This rich heritage forms the foundation of the Ludo origin, connecting the modern board game to centuries of cultural history and strategy.
Origins and Cultural Significance
It is believed that Pachisi originated in northern India, most likely in the early Middle Ages. The name is based on the Hindi word, Pachis, meaning twenty-five, referring to the maximum that is possible to throw with cowrie shells as ludo dice. It extended beyond the numbers game, however. The extremely philosophical spirit that life is a mixture of skills and free will, of strategy determining the moves and skills determining the dice, was the spirit of Pachisi.
This game wasn't only for the average person, either. It thrived in the courts of Indian royalty. In his palace at Fatehpur Sikri, Emperor Akbar, one of the Mughal emperors in India, famously had a huge Pachisi board carved into the floor. In an exhibition of wealth, grandeur, and the value of play as political and intellectual instruction, he used his courtiers as pieces in a game involving live human tokens.
Pachisi was not a royal game only since it was played on village squares, temple courtyards, and even in religious narratives. The history of the game reflects this widespread cultural presence as a whole, making it a game played at festivals, at weddings, at family functions, and usually used as a social bond between generations.
Gameplay of Pachisi
The board was of a cross shape, which could be stitched in cloth or drawn on stone. Each player had his or her four arms signifying his/her path that united in the centre. There were four pieces, and each player moved their pieces depending on the throwing of either six or seven cowrie shells.
In contrast to Ludo's straightforward turn-based gameplay, Pachisi promoted team strategy, including alliances, blocking, and attacking. Players had to cooperate, read the board, and predict the moves of their opponents in this social and intellectual game. Winning required strategic manoeuvring and calculated risk-taking; there were no shortcuts.
Timeline of Ludo Game Evolution
The history of Ludo was an interesting time trip that went through royal palaces and sacred epics to smartphones and competitive gaming platforms. The following timeline follows the development of this old Indian pastime, with the game cornering the stage of being a career of a globalized game, to finding its way into the area of online skill-based gaming and digital platforms.
Ancient Era – Birth of Chaupar and Pachisi (c. 4th to 6th Century CE)
Chaupar and Pachisi became strategy board games in ancient India and were played using cowrie shells on cloth boards, in the shape of a cross. These games did not simply include entertainment but were indicators of philosophical thought on skills and free will.
Mythological References – Dice Games in Indian Epics
Indian mythology has a strong connection to dice games. The game of dice is a pivotal moment in the Mahabharata's story, representing skills, dishonesty, and moral complexity—all concepts that are reflected in traditional gaming.
Medieval India – Cultural and Royal Integration (7th to 16th Century)
Pachisi gained popularity throughout the court, especially among the Mughals. At Emperor Akbar's palace at Fatehpur Sikri, there was a life-sized Pachisi board with live-action games with nobles as pieces.
British Colonial Era – Ludo Invention (1896)
Alfred Collier, an Englishman, received a patent for a condensed form of Pachisi in London. To make the game board easier to make and teach, he standardized it and substituted a six-sided die for the cowrie shells. Ludo, the name of this version, is taken from the Latin word "ludus," which means "I play."
Early 20th Century – International Spread
Ludo quickly spread throughout Europe, Africa, and the Americas after gaining popularity in the British Empire. It became a common board game, especially among families and kids.
21st Century – Digital Reinvention
Ludo is an example of a digital game that started with mobile applications, went through multiplayer versions, autopilot mechanics and social elements. It is nostalgic in value, and with new accessibility, it once again became a worldwide hit.
Recent Years – Rise of Online Skill-Based Ludo
Ludo has evolved into a competitive, skill-based experience in the online gaming market. Free Ludo formats are now available on popular platforms like Zupee, where players engage in timed or point-based challenges. Rules and game design have been enhanced to ensure active participation, fairness, and adherence to responsible gaming guidelines.
Ludo Game Variations Across the Globe
The popularity of the game has prompted a number of regional modifications, each adding a distinctive twist to the game's core rules. Some notable global variances are as follows:
- Pachisi (India): The original game features a cross-shaped board, cowrie shell dice, and is traditionally played as a strategic team game. It is deeply rooted in Indian culture and associated with mythological references.
- Chaupar (North India): A more elaborate form of Pachisi, Chaupar was often played by aristocracy. It has a different board layout, slightly modified rules, and involves more complex strategic play.
- Ludo (United Kingdom): Alfred Collier patented this simplified version, which replaces cowrie shells with dice. It features a square board with colourful pathways and simplified rules, making it easy for children and families to play.
- Parcheesi (United States): An American adaptation of Pachisi created in the late 19th century. Its board design and mechanics differ slightly and are tailored for Western audiences.
- Uckers (United Kingdom, Royal Navy): A lively and competitive naval version of Ludo, complete with unique terminology and unwritten codes. It remains a favourite casual pastime among sailors.
- Mensch ärgere Dich nicht (Germany): Translated as “Man, Don’t Get Angry,” this German variant is visually similar to Ludo but simpler in mechanics. It continues to be widely enjoyed across German-speaking nations.
- Petits Chevaux (France): This French variant often features a circular track and horse-shaped pieces, making it a popular choice for children and parlour play.
- Ludo King / Ludo Supreme (India and Global): Modern mobile-based apps that bring traditional gameplay into the digital era. They offer engaging formats, online multiplayer modes, and interactive Ludo tournaments, helping introduce the classic title to a new generation of gamers worldwide.
The Lasting Legacy of Ludo and Its Origin
The Ludo origin tells a story that spans centuries from the royal courts of ancient India to homes across the world today. What began as Pachisi, a symbol of intellect, skill, and chance, evolved through time into a beloved global pastime.
While the exact answer to who invented Ludo game has been shaped by history and adaptation, its roots remain deeply tied to India’s culture and philosophy, where play represented wisdom, destiny, and harmony.
Even now, the game’s legacy continues to thrive — bringing families together, sparking friendly rivalry, and carrying forward a timeless tradition of joy and connection.
FAQs - Who Invented Ludo?
What is the evolution of Ludo?
Ludo evolved from the ancient Indian game Pachisi, played on cross-shaped boards with cowrie shells. In 1896, Alfred Collier patented a simplified version in England. Over time, it became a household board game, and today it's widely played in digital formats across the globe.
Who invented ludo in India?
Ludo was not invented in India in its modern form, but it evolved from the ancient Indian game Pachisi, which originated around the 6th century. While no single inventor is known, it was deeply rooted in Indian culture. The British later adapted and patented it as Ludo in 1896.
Why is it called 'Ludo'?
The name "Ludo" comes from the Latin word ludus, meaning "I play" or simply "game." It was chosen by Alfred Collier when he patented the modern version in England, reflecting the game's recreational nature and making it easy to market to European families and children.
Which country invented Ludo?
Ludo originated in India, where it was originally known as Pachisi. It was a popular strategy game among royals and commoners alike. The British later adapted it into a simpler format during colonial times and introduced it to Europe, where it gained the name "Ludo."
What is Ludo called in India?
In India, the ancient version of Ludo is known as Pachisi, and in some regions, as Chaupar. These traditional games are more complex than modern Ludo and involve strategy, alliances, and cowrie shell dice. The modern version is still commonly referred to as Ludo.
How many countries play Ludo?
Ludo is played in over 50 countries worldwide, including India, the UK, the US, Germany, France, Nigeria, and the Caribbean. Each region has its own variation or name for the game, making it a culturally adaptive and globally recognized board game.
Who invented Ludo first?
The ancient version of Ludo, known as Pachisi, was invented in India around the 6th century CE. The modern version, called Ludo, was invented and patented by Alfred Collier in England in 1896, who adapted it into a simplified board game format.
What is the ancient name of Ludo?
The ancient name of Ludo is Pachisi. Another close variant known in northern India is Chaupar. These games were deeply rooted in Indian culture, played by kings and commoners alike, and involved strategic movement, teamwork, skill and chance using cowrie shells instead of dice.

