Blog: Skilling For Aatmanirbhar Bharat

Reskilling Revolution is required to provide better jobs, skills and education to nearly 3.9 billion people between 2020 to 2025 in order to address the tech talent gap that exist in the market now

Innovation in Skilling & Learning - The Need of the Hour

In 2019, social scientists and trend researchers were discussing the disruption that will be created by Fourth Industrial Revolution which is riding the wave of technology and automation. The pandemic year of 2020 following into 2021 saw that tech-revolution entering every household without leaving any more avenues for discussion. Every corporate and business turned to tech enabled solutions in order to keep afloat during lockdown. The biggest bottleneck, however, turned out to be a workforce, which is not fully adapted to technology.

Development of automation enabled by robotics, artificial intelligence, 3D printing, 5G data brings the promise of efficient productivity and economic growth even amidst the global pandemic. It makes it safer and convenient to continue operations. But these technologies also raise difficult questions about the impact of automation on jobs, skills, wages, and the nature of work itself. The current crisis has increased the speed of disruption to an extent that economic contraction is reducing the rate of growth in the immediate available jobs.

Data from job site Indeed had shown, way back in 2019, that STEM-related job roles in India are among the most promising for job seekers. These job openings have seen consistent growth in the past three years to the tune of 44 percent of all jobs posted between November 2016 and November 2019. As technology has now taken the center-stage, the transition of workers towards more sustainable job opportunities is one of the most challenging situation currently.

According to the Future Of Jobs Report by the World Economic Forum 50% of the currently employed workforce will need reskilling and upskilling with 40% requiring training of up to 6 months. In the post pandemic world, skilling and upskilling the workforce will be critical in ensuring continued growth.   

Skilling Revolution - Skilling For Aatmanirbhar Bharat

Reskilling Revolution is required to provide better jobs, skills and education to nearly 3.9 billion people between 2020 to 2025 in order to address the tech talent gap that exist in the market now, as predicted by AWS data. Nasscom in in its study has pointed out that number of workers requiring digital skills will need to increase nine times by 2025. The study goes on to point out that IT firms have witnessed a 30% growth in digital deals, 80% jump in cloud spending, and 15% rise in customer experience spending since the covid outbreak.

As the boundary between the tasks performed by humans and those performed by machines and algorithms shifts, it is important that policy makers, private partners and skilling professionals utilize the window of opportunity to upskill the workers for a better future. It will need regional and national public-private collaboration at an unprecedented scale and speed along with innovative ways of skilling and education, so that students can grasp the changes easily and faster.

Brands and institutions will also have to play a substantial role in skilling and upskilling their workforces to help them do their jobs better. The “brands with a purpose” will have to ensure that transformation begins at home. By finding innovative solutions to skilling problems they will be addressing, not only their own problems, but that of the entire nation.

Achieving the 5 trillion dollar economy goal by 2025

Gamification of texts and courses is a way to surmount the challenge faster and in a more meaningful way. New-age sustainable skill development programs via interactive training sessions by integrating digital solutions for scalability will be way forward to addressing the Prime Minister’s call for skilling the youth for an Aatmanirbhar Bharat and helping the nation achieve the 5 trillion-dollar dream by 2025.

Gamification is expected to be more than a $37 billion market opportunity by 2030, owing to its potential. In India, the most like industries to benefit from gamification will be education, healthcare and IT. The innovators in the space will most likely be gaming and e-learning companies which are already experimenting with similar concepts. The gaming industry in particular, with its wide reach (400m + users) will be the front-runner in this space. It is critical to protect the gaming industry, especially Indian made, nimble startups to ensure their growth and realization of their full-potential. 

In a country like India, home to world’s second-largest pool of internet users, about 600 million, digital divide impacts more than half the population who have poor or no internet access and only 20 percent of Indians knowing how to use digital services. At the cusp of becoming a global leader in IT & ITeS services, innovations and start-ups, this is the opportunity to create substantive framework towards creating a Future ready workforce equipped to take on any challenge.